Monday, January 4, 2016

Last work of 2015

Couple of fun pieces that I did for my father in this series.

Thursday, November 28, 2013

Faces, hands, and practice...

Avatars for the Shuffling The Deck video game.

Faces and hands...the bane of my existence. For as long as I've been drawing, you'd think I'd have this down by now. Alas, practice has always defeated me. That fighting through constant failure, over and over and over again, until you start to fail less and's hard to do. It takes it's toll, and I've always just given up. Lately, though, I'm really trying to fight through it. Fight through all of the god-awful drawings. The deformed, repulsive things I've created and deleted and created and erased and created and crumpled up and thrown away. And you know what? It's working. Who'd have thunk it, eh? I mean, they always said that that's what it takes, but I just wanted to skip to the end. I just wanted to be good. I always thought that I could just WILL my hand to listen to my brain and just create something that looked the way I wanted.

One thing I've found has truly helped me is looking at other artist's work. Now, a lot of artists would probably pull their hair out at that admission. It's a cardinal sin. You learn from life, not from copying another artist. Of course, I'd never copy another artist. And, of course, I learn through observing the real world as well. Interestingly, though, it's the stylistic choices of other artists that have really opened my eyes and understanding. Why does this artist draw eyes in that way? Why does that work? Why does this artist's exaggerated anatomy look so correct? What's it based on? Really analyzing the decisions that other artists make in their drawings has been my map to figuring out what my own eyes have always refused to see. Understanding why exaggeration works has been the key to understanding what it's based on in the first place, and I look at the real world differently as a result.

Are these drawings perfect? Lord no. I have millenia to go before I'd even qualify myself as "good". But I'm getting to the point to where I'm not embarrassed anymore, and that's a massive step forward for me.

Sunday, November 24, 2013

Random updates...

Sculpts for an upcoming board game called Fireteam Zero. You can find out more information here
A small painting I did for my father.
Home screen for upcoming iPhone game I did the art for.
Update to plant concept below. I did not care for the original composition, so I pretty reworked a lot of it.

Tuesday, September 3, 2013

New WIP...

Trying some things out on what's turning out to be a fun piece.

Friday, August 23, 2013


Practice environment that I thought came out nice.

Wednesday, May 8, 2013

Long overdue update...

A sampling of what I've been up to for the past year...

Untitled freelance project:
Book Cover:

Character Concept:

Random Sketches:

Sculpt for Miniatures Game:

Sculpt for Board Game:
Hobbit HeroClix Figure:

 Hobbit HeroClix Figure:
Sculpt for Board Game:


Monday, May 21, 2012

Head studies...

Attacking a weakness here. These aren't really good, but they're a starting point. Let's see if I can figure out how these stupid faces are put together properly. I am trying to use tonal values to define some planes rather than relying strictly on line work.